Jul 06, 2005, 09:49 PM // 21:49
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#41
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Itbegins - June 26, 2005 - 12:50 pm [ Reply | Edit/Delete ]
yeap doing mesmer domination with second class necro owns with this.
monk
soul barb, backfire, wastrel, wastrel, wastrel, wastrel Shatter delusion. Dead..........
Warrior
Soul barb,empathy, wastrel, wastrel, wastrel, wastrel, shatter delusion...Dead
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Scenerio against good warrior.
-Most warrior has anti hex and conditions.
-They will remove soul barb and empathy. (common W/Mo)
-They will get close to the mesmer and toss them around in the ground.
Mesmer doesn't stand a chance!!!
In 15 sec mesmer is dead. Whack
Scenerio against good monks.
-You expect to get close to a monk and spam them with hexes ?
-Backfire won't work. They have signets that remove hex and conditions. Signets isn't a spell.
-Wastrel's Worry will not have effect since monks contantly use skills.
Final Comment. Lol.. you need 60 energy to use this. You can use this combo once per 50 seconds. this is not effiecient. Try in GvG or tournaments. Waste of energy!!
Last edited by Disoblige; Jul 07, 2005 at 12:19 PM // 12:19..
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Jul 06, 2005, 09:50 PM // 21:50
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#42
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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Sorry for my poor grammar. I am not fluent in english.
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Aug 06, 2005, 04:56 PM // 16:56
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#43
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Ascalonian Squire
Join Date: Aug 2005
Guild: Lords of Crabula
Profession: E/Me
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Infact, after 3 seconds the enemy still takes damage even when they haven;t used a skill. Just wanted to point that out.
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Aug 06, 2005, 06:42 PM // 18:42
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#44
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Frost Gate Guardian
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Quote:
Originally Posted by Blackace
If you apply WW to backfire you actually end up making BF worse. You just wasted energy to give someone a choice of taking 100 or so damage or 60 or so damage every 3 seconds. It's pretty horrible
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It is actually like this. If you cast Backfire on an elementalist, she would immediately stop casting spells and probably wait for Backfire to end. If you cast WW on her after Backfire, she would take the WW damage about 3 times before Backfire is over. That is why WW on top of Backfire owns casters.
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Aug 25, 2005, 06:57 AM // 06:57
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#45
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Academy Page
Join Date: Aug 2005
Guild: Perfectly Normal Beasts [MEAT]
Profession: Mo/Me
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most ppl who play pvp go in with a single idea of what spells they will use and dont pay much, if any attention to the exact hexes or spells on them, so all this talk of ppl stopping casting what they would normally cast because of something like backfire is horseshit. ive used a mesmer in hoh plenty of times and even there, most ppl use a skill while having backfire, especially when they started to cast the skill b4 backfire was on them
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Sep 01, 2005, 08:53 AM // 08:53
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#46
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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And by the way, don't spam Worry. It makes the 3 seconds start all over again. Rather, wait the 3 seconds.
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Sep 01, 2005, 09:01 AM // 09:01
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#47
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by firstwave
It is actually like this. If you cast Backfire on an elementalist, she would immediately stop casting spells and probably wait for Backfire to end. If you cast WW on her after Backfire, she would take the WW damage about 3 times before Backfire is over. That is why WW on top of Backfire owns casters.
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Actually WW doesn't own in any situation, ever. Ever.
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Sep 01, 2005, 04:52 PM // 16:52
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#48
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Soul Barbs builds have negligable damage. If you write it down on paper, you get around 80 damage per wastrel's worry, but it's just not very effective. You can use with Feast of Corruption, but the build usually dies after killing one target.
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Sep 03, 2005, 01:07 AM // 01:07
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#49
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Frost Gate Guardian
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Quote:
Originally Posted by firstwave
It is actually like this. If you cast Backfire on an elementalist, she would immediately stop casting spells and probably wait for Backfire to end. If you cast WW on her after Backfire, she would take the WW damage about 3 times before Backfire is over. That is why WW on top of Backfire owns casters.
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So, basically, in the presence of Backfire, you can use WW like a flare that does a little extra damage but can only be cast once per three seconds? Considering the crappiness of flare to begin with, that tradeoff is hardly gonna catapult this into the realm of useful skills. At 12 domination, that's 159 damage in a 10 second span. 15.9 dps...umm....wow...you really owned that guy....
Plus if they for some reason get into a situation where they DO need to cast through backfire, your WW was essentially a 5-pt energy denial against yourself. Woohoo!
Essentially, you got caught up in the "combo-ness" of these skills, and this crowded out the logic centers of your brain.
Last edited by MuKen; Sep 03, 2005 at 01:14 AM // 01:14..
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Sep 27, 2005, 07:29 PM // 19:29
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#50
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Ascalonian Squire
Join Date: Aug 2005
Guild: the clan of shadows
Profession: N/Mo
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i use this skill with soul barbs taking the total dmg up to 80 per cast between the longer cast hexes
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Sep 27, 2005, 08:41 PM // 20:41
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#51
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Wilds Pathfinder
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I love seeing this skill used on me because it means the enemy team is either stupid or wasting a slot to make me think they're stupid. Soul barbs is mediocre in an extremely heavy hex build but with wastrels? Trashy at best.
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Dec 22, 2005, 04:52 PM // 16:52
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#52
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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I'm not so sure that backfire is all that effective... At the very least, they'll just take damage from the WW and that's it. What you want to do is force them to use a skill and then interrupt it. Either with Mesmer or Ranger interrupts. Mesmers can Power Spike for a lot of damage, and Power Leak for depleting their energy... etc... Rangers can probably dish out more damage with Punishing Shot and Savage Shot though... and if it's a skill you don't want to see them use again, distracting shot ftw.
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Dec 29, 2005, 03:06 AM // 03:06
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#53
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Frost Gate Guardian
Join Date: Nov 2005
Location: in a box
Guild: Archs of Cursed Blood [War]
Profession: R/W
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anyione know wher to get this skill???
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Dec 29, 2005, 04:20 AM // 04:20
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#54
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Wastrels is for pressure...it has it's uses.
People who immediately condemn it obviously haven't left from playing thier warrior, IWAY, or cookie-cutter builds xD
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Dec 29, 2005, 05:26 AM // 05:26
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#55
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Thats the whole Point people are missing. Read the name of the skill for god's sake.
Wastrel's WORRY.
If you shrug it off like it wasn't there or don't reconize it - You might be taking some damage (You KNOW you aren't fighting all the time, you have to cooldown when energy is low, or run to where the opponents are, etc). After you take that first damage you'll be watching your condition windows like a hawk, knowing whenever it comes on - you'll be pushed into using something.
Its Devious..Its like a Mind Trick - Pressuring a person into messing up. If I'm getting paranoid of a hex and am forcing myself into using skills when I might not have - I'm opening myself for mistakes or wasting skills.
Its obvious it doesn't work on everything, but most Mesmer spells dont - Mesmer spells are mostly all designed to combat a specific enemy type...You have skills that hate Spellcasters (like Backfire), skills that hate Fighter types (Like Smoothing Images), and etc etc.
This happens to prey on the minds of types that conserve their spells. Like an Elementalist.
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Mar 27, 2006, 08:26 AM // 08:26
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#56
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Academy Page
Join Date: Mar 2006
Guild: happy enchanted heroes (HEH)
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It is rare that your opponent doesnt use a skill in 3 seconds.
However you can spam it with a low energy cost a quick recharge time so...
Not bad overall.
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Mar 27, 2006, 08:28 AM // 08:28
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#57
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Academy Page
Join Date: Mar 2006
Guild: happy enchanted heroes (HEH)
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availible from skill trainer in quarrel falls.
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Mar 27, 2006, 10:34 AM // 10:34
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#58
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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This would pwn somewhat in Arena, but I don't see you carrying much away from there.
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Apr 18, 2006, 11:28 AM // 11:28
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#59
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Ascalonian Squire
Join Date: Mar 2006
Location: Australia
Guild: D E S T R O Y E R [CORE]
Profession: W/A
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I have been using this as a cover for Diversion and yes it is for pressure. When you have the other team in trouble and there are hexes flying around mistakes get made. Diversion covered with Wastrel's Worry and a WW reapplication can be a good combination.
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Apr 18, 2006, 01:21 PM // 13:21
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#60
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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WW does indeed pay off in PvE, as well. Anything with "natural resistance" is a prime target. Since giant worms, all bosses, and the guildlord in GvG all have this inherent ability, their hexes are drastically reduced in duration. All this means for WW is that it triggers faster! So, with 1/4 sec. cast and 1 sec. recharge, you can hit these targets for 68 (with 16 domination) armor ignoring damage in faster than any weapon can attack in the game (without a speed boost).
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